Love how the team at Oculus, Caitlin and Stephanie deep dive into the complete product development of Oculus Rift 1. They speak to the heart of great engineering tackling design problems providing teams affordances to build and prototype and introducing parallel streams to test and validate to optimise the build. Their solutions ultimately driven by solving for customer experience first. Hang in there it’s worth the 1 hour session.
Caitlin Kalinowski, Oculus
Stephanie Lue, Oculus
“VR is a totally new technology and deserves a new product development process..and we can’t just work on design, then engineering then operations. We can’t optimise for any single feature but for the entire experience.”